Preview: Redefining the Movie-Goers' Experience

Preview: Redefining the Movie-Goers' Experience

Preview: Redefining the Movie-Goers' Experience

Preview is the go-to app for making movie discovery a breeze, offering personalized recommendations and hassle-free ticket booking. Plus, with its group voting feature, planning movie outings has never been more fun and fast! It's like having a movie-savvy friend in your pocket, ready to make every movie night unforgettable.

Project Type

Project Type

Personal Project

Personal Project

My Role

My Role

UX Designer, UX Researcher, Interaction Designer

UX Designer, UX Researcher, Interaction Designer

Project Duration

Project Duration

8 weeks

8 weeks

Team Members

Team Members

Samantha Poon

Samantha Poon

Tools Used

Tools Used

Figma

Figma

Challenge

Finding good movies with the current apps on the market is like a confusing treasure hunt. Navigating them is a tech maze, and spoiler risks are everywhere. Plus, they don't quite live up to their promises of catering to user preferences. These current apps miss the mark when it comes to offering a smooth and user-friendly experience, prompting the need for a fresh approach that genuinely grasps and caters to the diverse needs of movie enthusiasts.

Solution

To tackle our challenge, I conducted extensive user interviews and analysis, uncovered the pain points of scattered movie information, lack of personalization, and spoiler risks. This research guided me to craft a user-friendly design, ensuring seamless movie discovery. I found that users craved simplicity, personalized movie suggestions, and a shield from spoilers. This valuable insight directly influenced the final product, shaping 'Preview' into an intuitive, secure, and personalized movie app that meets the diverse needs of our users.

85%

85%

Users found the app easy to navigate

18%

18%

Reduction in user error rate

91%

91%

Users intend to use the app once launched

Next, let's get into the nitty gritty details….

Next, let's get into the nitty gritty details….

My Approach

Getting to Know our Users

Starting off this project, I needed to gain insight into a few key things:

  1. Who are the users?

  2. What do they need?

  3. What they struggle with (in terms of planning trips to the movies)?

To do this, I needed to do a bit of background research (AKA secondary research) to tease out what people are struggling with in this landscape. This is what I found:

Next, I wanted to find out the current apps/solutions on the market, so I conducted a competitive audit on 4 popular apps found on the App Store. Here's a breakdown of the results:

Bringing it all together: UXR Insights


Bringing it all together: UXR Insights

Next, I wanted to find out the current apps/solutions on the market, so I conducted a competitive audit on 4 popular apps found on the App Store. Here's a breakdown of the results:


Bringing it all together: UXR Insights

From Insights to Sketches, to Reality

Since there were so many solutions we could tackle, I used the MoSCoW Prioritization framework to narrow it down and picked the top 3 features to focus on for our MVP.

Since there were so many solutions we could tackle, I used the MoSCoW Prioritization framework to narrow it down and picked the top 3 features to focus on for our MVP:


Once the MVP features were sorted out, it was time to hash out the user flows- in other words, how users will move through the app when using these features. This is essential in creating a user-friendly app that's not only easy to use, but intuitive as well.


Breaking it Down: Important Features

Next, it's time for the fun part, ✨design✨. Now that we've hashed out how the user will move through and interact with the app, it's time to figure out the layout of the content and how our screens will be structured.

To do this, I sketched out 5 variations of paper wireframes for each screen, took the most suitable elements with functionality as my top priority, and drew "finalized" versions of each paper wireframe.

I then converted these paper wireframes into digital wireframes, created a lo-fi prototype, and tested it, then proceeded to design the hi-fi prototype with the feedback given before another round of usability testing.

Below is a breakdown of some quotes of pain points taken from user interviews and how I planned to solve them.

Putting it to the Test: Measuring the Impact

To verify whether I was on the right track, I conducted 2 rounds of usability testing during this project: the first round with the lo-fi prototype and the second round with the hi-fi prototype, both on the main functionality of the app: booking tickets. Each round of testing consisted of 5 users, each completing 3 main tasks:

Iterations: Major Improvements

Accessibility Considerations

What I've Learned

  • I learned just how much work goes into the whole design process, which helped me appreciate how vital every role is in a design team- designers, researchers, managers, and developers alike.

  • Recruiting for user interviews & usability testing can be tough so it's best to start recruiting early.

  • Although there are many great ideas, it's important to prioritize and narrow down to just a few and establish a solid MVP before adding on more.

Next Steps

  • Continue usability testing with the other MVP features in the app to determine if there are any pain points or needs that have been overlooked.

  • Further iterate on designs based on the data and feedback from users.

  • Prioritize accessibility features to ensure inclusivity for all users.


    With time, I'm excited to build out a truly exceptional experience and hopefully launch the app to the App Store once the aforementioned "Next Step" tasks have been completed!

Explore my other case studies

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MCD Redesign >>>

Food Redistribution UXR: Part 1 >>>

<<< Preview: Movie App